Hey everyone.
You are all too patient and wonderful.
There is a new version available Here.
Changelist:
- Game should no longer crash, hang or loop during any event, this includes Almsbridge Eidolon.
- Catacombs area partially added.
- Some balance changes regarding early-game creature encounters, should be easier.
- Items added to game world to make things easier at start.
- "Domain" map view added. This was really hard to get to work but I learned a lot from the process. Please tell me if this is a good thing and how to make it better.
- "Beastiary" added but not fleshed out. I did not code this but I can edit it to add custom monster descriptions. I'm sure you'll all enjoy the flavour text.
- Eidolon encounter expanded.
- New graphic for Fishbone (not currently implemented because I forgot this time)
- Various bug fixes and event improvements
- Stuff I'm probably forgetting.
- New gender switch. Wow! Be a female or a futa! (Events not fully compatible yet)
- New menu splashscreen maybe? I am not sure if I updated this last version or not. Let me know.
Please tell me if the game is slower or laggier than it used to be. I am not sure if it is just my computer or my build or what. It may have something to do with the new Domain menu option I added if I coded it incorrectly.
This should be considered a 'maintenance' release as opposed to a new feature release, despite the Domain and Beastiary being added. BUT the good news is I got a lot of this super hard back end stuff out of the way now and the behind-the-scenes event and variable connecting tightened up so the stuff that is in the game now should be good.
It's getting well past the point where I am able to do a run through to check all the changes I make to the game. When I started it only took 5 minutes to complete the whole of the available content so making sure everything worked together was easy but now it takes like 3 or 4 hours to go through it all. This is good for the game but harder for development.
Anyway, look forward to new content release soon, I am really eager to continue the story.
- Michus
Play the role of a demoness in a story-driven Hentai Role Playing Game powered by the RPG Maker XP engine and featuring the art of Faustie!
Friday, July 27, 2012
Thursday, March 15, 2012
New post coming up
Hi guys, I meant to have a new version put up and available on the Sunday but the scraping together of real life coins has taken time away from development. New post and version soon.
Saturday, March 10, 2012
An Article at Tentacle Specialist
I've never seen this blog before but it seems to be an aggregate of various h-games with a write-up on each. Very interesting. The most recent one is a write-up of Conquest of Avindale.
Link
New post to come soon, a few new interesting features in the next version including a bestiary.
Link
New post to come soon, a few new interesting features in the next version including a bestiary.
Saturday, March 3, 2012
New version, re-hosting
Hi all,
Very sorry about the delay it took me to rehost the files. My original intent was to make some changes and bugfixes to the version that had gone up before I rehosted, but that took longer than I was expecting. Well it's done now!
Download Link: http://www.mediafire.com/?xellum42hamct49
Changelog:
Bugfixes:
- Visiting the top of the mountain should no longer cause the player to stand in front of trees and objects instead of behind them.
- Shop screen should correctly show name of character (bug was back at chargen, fixed.)
- Egon encounter should no longer duplicate Egon
- Character should no longer want to wear the disguise in Almsbridge if the disguise has already been revealed
- Throneroom imp should no longer move twice
- Spelling errors corrected
- Characters will now join at Your Character Level -1 as intended.
- Catacombs no longer as buggy
I should mention one thing about the bug hunting everyone has been doing. It's very helpful for me because you found a bug I never would have found, or could have taken me a long time to find and could have wrecked havoc. The bug in question related to how the game treats the different Ulguth classes. While it is not strictly necessary to do it this way I was building the Ulguth character with two different sets of attribute progressions, so the arcane caster would have higher int and the knight would have more str, etc. Because I was doing it this way it made it so that anytime I referenced the Ulguth character I was only referencing one of them (I think the spellcaster, but not sure) so this resulted in some people experiencing bugs such as a store not showing your name properly, and some characters joining your party at the wrong level, this because they were referencing the 009 Ulguth, not the 014 Ulguth, and if you picked the 014 Ulguth you would not get properly referenced later in the game. If this bug would have gone undetected it would have been awful, as half the games would not be working properly.
Anyway, thanks muchly for the bug testing! I'm just sorry I haven't got as much new content in the game as I would have liked, but what is already in has been improved and tightened up fairly considerably, and it has given me a better ability to create error-free script in the future. Cheers all!
- Michus
Very sorry about the delay it took me to rehost the files. My original intent was to make some changes and bugfixes to the version that had gone up before I rehosted, but that took longer than I was expecting. Well it's done now!
Download Link: http://www.mediafire.com/?xellum42hamct49
Changelog:
Bugfixes:
- Visiting the top of the mountain should no longer cause the player to stand in front of trees and objects instead of behind them.
- Shop screen should correctly show name of character (bug was back at chargen, fixed.)
- Egon encounter should no longer duplicate Egon
- Character should no longer want to wear the disguise in Almsbridge if the disguise has already been revealed
- Throneroom imp should no longer move twice
- Spelling errors corrected
- Characters will now join at Your Character Level -1 as intended.
- Catacombs no longer as buggy
I should mention one thing about the bug hunting everyone has been doing. It's very helpful for me because you found a bug I never would have found, or could have taken me a long time to find and could have wrecked havoc. The bug in question related to how the game treats the different Ulguth classes. While it is not strictly necessary to do it this way I was building the Ulguth character with two different sets of attribute progressions, so the arcane caster would have higher int and the knight would have more str, etc. Because I was doing it this way it made it so that anytime I referenced the Ulguth character I was only referencing one of them (I think the spellcaster, but not sure) so this resulted in some people experiencing bugs such as a store not showing your name properly, and some characters joining your party at the wrong level, this because they were referencing the 009 Ulguth, not the 014 Ulguth, and if you picked the 014 Ulguth you would not get properly referenced later in the game. If this bug would have gone undetected it would have been awful, as half the games would not be working properly.
Anyway, thanks muchly for the bug testing! I'm just sorry I haven't got as much new content in the game as I would have liked, but what is already in has been improved and tightened up fairly considerably, and it has given me a better ability to create error-free script in the future. Cheers all!
- Michus
Sunday, January 8, 2012
Celebrations and Anxiety!
Good news everyone!
I've been laid-off from work due to economic difficulties of my company!
This is actually something that makes me very happy, as I will be able to once again devote my time to two of my favourite things, working on this game and saving money by eating cat food.
I have no idea where I will be or what quality cardboard box I will be living out of, but I am happy! I mean, terribly anxious, but haaapppyyyy!
Please do not take this as a plea for money, the amount of time I have been able to put into the game over the past few months has been shameful, and well below my own standards, I don't deserve any donations for the game based off of that performance. However, I look forward to getting the game really rolling again because frankly I owe it to you all, you guys have been as keen on this game as I have, and I really deeply appreciate all of your support and comments.
To tell the truth, this game and your support really helped me out of a bad state last year. I was at a very low point. I'll spare you the specifics but suffice it to say I was really lacking in the good things in my life at the time. My new years resolution to start working on the game on January 1st and the support and interest I received from all of you really gave me some validation and helped me out more than you could know. It's silly to say, but the praise and energy I received from everyone while I was working on the game, and my own focus on it, gave me what I needed to pull myself out of that bad place.
It really is silly though, considering it's just some hentai jrpg game, but hey gotta have something right? It even helped give me the confidence to start writing and submitting short stories to magazines, something I could not bring myself to do before, and while that has not yet been the amazing success I was hoping it would be, the feedback I've received from professional editors has encouraged me to keep it up.
The only shame of it all is that despite the satisfaction and fulfillment I get from doing the game design and fiction writing, it's not something I can make a living off of, at least not yet.
Regardless of all that I'm a bit rambling now, let me just end by saying once again thank you to you all. Your interest in this project has helped me out personally and dearly. I look forward to repaying you all by finishing the game and making many more in the future. Thank you!
- Michus
I've been laid-off from work due to economic difficulties of my company!
This is actually something that makes me very happy, as I will be able to once again devote my time to two of my favourite things, working on this game and saving money by eating cat food.
I have no idea where I will be or what quality cardboard box I will be living out of, but I am happy! I mean, terribly anxious, but haaapppyyyy!
Please do not take this as a plea for money, the amount of time I have been able to put into the game over the past few months has been shameful, and well below my own standards, I don't deserve any donations for the game based off of that performance. However, I look forward to getting the game really rolling again because frankly I owe it to you all, you guys have been as keen on this game as I have, and I really deeply appreciate all of your support and comments.
To tell the truth, this game and your support really helped me out of a bad state last year. I was at a very low point. I'll spare you the specifics but suffice it to say I was really lacking in the good things in my life at the time. My new years resolution to start working on the game on January 1st and the support and interest I received from all of you really gave me some validation and helped me out more than you could know. It's silly to say, but the praise and energy I received from everyone while I was working on the game, and my own focus on it, gave me what I needed to pull myself out of that bad place.
It really is silly though, considering it's just some hentai jrpg game, but hey gotta have something right? It even helped give me the confidence to start writing and submitting short stories to magazines, something I could not bring myself to do before, and while that has not yet been the amazing success I was hoping it would be, the feedback I've received from professional editors has encouraged me to keep it up.
The only shame of it all is that despite the satisfaction and fulfillment I get from doing the game design and fiction writing, it's not something I can make a living off of, at least not yet.
Regardless of all that I'm a bit rambling now, let me just end by saying once again thank you to you all. Your interest in this project has helped me out personally and dearly. I look forward to repaying you all by finishing the game and making many more in the future. Thank you!
- Michus
Monday, January 2, 2012
Happy New Years!
Thank you all for your support and interest in this project.
I think you will find this release to be more significant than any other, as it contains all the current contents and work on the game to date. It is not finished or polished in some places so you may find it glitchy, buggy or otherwise unbalanced.
Please use the comments below to describe any problems you encountered while playing and any other comments. Thank you all very much for your patience! I hope you won't have to wait so much in the future for new version releases.
Download Here
- Michus
I think you will find this release to be more significant than any other, as it contains all the current contents and work on the game to date. It is not finished or polished in some places so you may find it glitchy, buggy or otherwise unbalanced.
Please use the comments below to describe any problems you encountered while playing and any other comments. Thank you all very much for your patience! I hope you won't have to wait so much in the future for new version releases.
Download Here
- Michus
Thursday, August 18, 2011
Yes, okay, still alive but not currently working on the game
It's agonizing for me to say it but I just haven't had the time to work on the game.
Working full time is great for the bank account but tragic for my free time.
I'm very happy to say though that I think about the game every day on my commute home, today especially I was thinking "There are these people that are really interested in the game you're making, you shouldn't keep letting them down by NOT working on the game when you get home."
So I understand your pain, I've been on that side of the fence before (watching Slavemaker development!) where there's all this awesome game that's being made but it's just taking soooo long.
Know that I still care, and I'll see what I can do to pull together some extra time in my day to do game work, even a little.
(bonus news: I'm moving closer to the city soon so I get an extra hour and a half a day of free time. that should be good time to work on game!)
Again sorry I haven't been getting more game made, but when it is eventually complete I'm sure you guys will think it was worth the wait. Although that's a terrible thing to have to say. so... ah... 'when it's ready' D:
Working full time is great for the bank account but tragic for my free time.
I'm very happy to say though that I think about the game every day on my commute home, today especially I was thinking "There are these people that are really interested in the game you're making, you shouldn't keep letting them down by NOT working on the game when you get home."
So I understand your pain, I've been on that side of the fence before (watching Slavemaker development!) where there's all this awesome game that's being made but it's just taking soooo long.
Know that I still care, and I'll see what I can do to pull together some extra time in my day to do game work, even a little.
(bonus news: I'm moving closer to the city soon so I get an extra hour and a half a day of free time. that should be good time to work on game!)
Again sorry I haven't been getting more game made, but when it is eventually complete I'm sure you guys will think it was worth the wait. Although that's a terrible thing to have to say. so... ah... 'when it's ready' D:
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