Hey everyone,
I know it's been like, forever since I posted an update. This is because not a lot of work has gone into CoA in the past little while. I am frankly too busy with trying to find solid work in my city and until that is sorted out I simply don't have the time to worry about or enjoy anything else. Just like as in "Maslow's Hierarchy of Needs" I have to sort out the base-line stuff of food, survival and so on before I can do anything about self expression, creativity, etc etc.
This sucks as much for me as it does for you. You guys don't get to play CoA yet and I don't get to have CoA finished and tucked under my belt yet.
The game is pretty solidly a third finished, some good mechanics are in there and the way I want them and some additional spells and effects and graphics have been made. Aside from mapping and scripting the remaining two-thirds of the game there is still some pretty solid work that needs to be done on a few sprites but it's not so bad anymore now that the protagonist is done and the design for the baron has been set down.
Anyway I'm not here to ramble, but when I get stable in this real world thing I'll pour the work on CoA and get the story cooking. (I know now pretty much the whole story progression and development, oh man you guys are gonna love it!)
Stay tuned, but patiently. :P
Play the role of a demoness in a story-driven Hentai Role Playing Game powered by the RPG Maker XP engine and featuring the art of Faustie!
Saturday, April 23, 2011
Saturday, April 9, 2011
New demo version out - 1.07.1
*edit* There was a hilarious bug in version 1.05, if you downloaded that it won't work at all. Links have been updated with version 1.06 which should work correctly.
**edit** links have been further updated with version 1.07 which contains a custom icon for the game file, fixes the map-crashes and is in a Zip file rather then a self extracting executable, so AV programs should be a little less paranoid.
***edit*** V. 1.07.1 is out, fixed two crash bugs and slightly lowered difficulty of some enemies, (Bandit & cockatrices)
Since it's been requested so much, I put together a new demo that contains all the features and updates put into the game since the last demo version. Since there are so many (admittedly minor) improvements I won't mention them here, but suffice it to say you should have a much cleaner and more complete experience and it should start feeling quite a bit like an actual game now.
The demo only features about 10 maps I think and it's not representative of the final experience since it's missing two recruitable npcs, several cutscenes, 30+ maps and so on.
Of course I'm only about a third or so done with the game. I haven't had a lot of time to work on the game lately as I've been spending most of my days looking for work downtown and enjoying a few 'lovely' temp jobs.
When things settle down I can plug away at it for a few good hours and get a cutscene or a few maps done, it's just a matter of time until it's complete. I would love to have the game finished and done for you guys but I can only work on it so fast. :P
Anyway, hope you enjoy the cleaner demo experience. As always the game is contained in a self-extracting executable so simply give it a folder to empty out in and it should contain all the necessary DLLs and other add-ons to function correctly without needing to install a run time package or RPG Maker XP. If it doesn't work for you for some reason let me know and I'll look into it.
Oh and do feel free to spread the word to your friends about the game, the more people enjoying it the happier I'll be. Oh also: If I receive enough in donations I'll try to get Faustie to whip up a few commissions (title screen, alternative character sexes (female, herm, erect, etc)).
Cheers.
Oh, the link for the download is Here and on the right hand side of this page on the menu.
**edit** links have been further updated with version 1.07 which contains a custom icon for the game file, fixes the map-crashes and is in a Zip file rather then a self extracting executable, so AV programs should be a little less paranoid.
***edit*** V. 1.07.1 is out, fixed two crash bugs and slightly lowered difficulty of some enemies, (Bandit & cockatrices)
Since it's been requested so much, I put together a new demo that contains all the features and updates put into the game since the last demo version. Since there are so many (admittedly minor) improvements I won't mention them here, but suffice it to say you should have a much cleaner and more complete experience and it should start feeling quite a bit like an actual game now.
The demo only features about 10 maps I think and it's not representative of the final experience since it's missing two recruitable npcs, several cutscenes, 30+ maps and so on.
Of course I'm only about a third or so done with the game. I haven't had a lot of time to work on the game lately as I've been spending most of my days looking for work downtown and enjoying a few 'lovely' temp jobs.
When things settle down I can plug away at it for a few good hours and get a cutscene or a few maps done, it's just a matter of time until it's complete. I would love to have the game finished and done for you guys but I can only work on it so fast. :P
Anyway, hope you enjoy the cleaner demo experience. As always the game is contained in a self-extracting executable so simply give it a folder to empty out in and it should contain all the necessary DLLs and other add-ons to function correctly without needing to install a run time package or RPG Maker XP. If it doesn't work for you for some reason let me know and I'll look into it.
Oh and do feel free to spread the word to your friends about the game, the more people enjoying it the happier I'll be. Oh also: If I receive enough in donations I'll try to get Faustie to whip up a few commissions (title screen, alternative character sexes (female, herm, erect, etc)).
Cheers.
Oh, the link for the download is Here and on the right hand side of this page on the menu.
Saturday, March 19, 2011
Bandits? We don't need no stinkin' bandits!
Hello one and all.
Many new improvements to speak of including some cutscenes and new maps, but I'll show a screenshot of one of the new encounters in the game. It's not hard to find, but there are several interesting choices to make at the Skullfuckers Bandit Base pictured here:
There's some tweaks I still need to make to the scene (weather) and fill in some of the consequences and code mechanics (money loss, soul gain, etc... bandit acquisition as well.)
Anyway, progress is good and I've got a lot more time lately to work on the game but due to the lack of development last month I'm going to have to push the release date back a bit. It really depends on how polished a game you guys want on the first version release.... and since I'd like to put my best foot forward rather then chase after crappy little bugs that ruin an adventure... well, I'll try to put out a pretty solid game on the first run through before concentrating on making a Deluxe version with new sound effects, adventures and so on.
I'll definitely be working on a second game after this one, and I already have a few ideas kicking around in my head which I'll make a poll about in the future.
As always I would like to thank the few people who have donated for development so far, your donations give me enthusiasm and support for the project and help pay for those pots of delicious coffee I chug down day after day.
Cheers and thanks for reading.
Many new improvements to speak of including some cutscenes and new maps, but I'll show a screenshot of one of the new encounters in the game. It's not hard to find, but there are several interesting choices to make at the Skullfuckers Bandit Base pictured here:
There's some tweaks I still need to make to the scene (weather) and fill in some of the consequences and code mechanics (money loss, soul gain, etc... bandit acquisition as well.)
Anyway, progress is good and I've got a lot more time lately to work on the game but due to the lack of development last month I'm going to have to push the release date back a bit. It really depends on how polished a game you guys want on the first version release.... and since I'd like to put my best foot forward rather then chase after crappy little bugs that ruin an adventure... well, I'll try to put out a pretty solid game on the first run through before concentrating on making a Deluxe version with new sound effects, adventures and so on.
I'll definitely be working on a second game after this one, and I already have a few ideas kicking around in my head which I'll make a poll about in the future.
As always I would like to thank the few people who have donated for development so far, your donations give me enthusiasm and support for the project and help pay for those pots of delicious coffee I chug down day after day.
Cheers and thanks for reading.
Tuesday, March 8, 2011
Check in
Hello everyone,
Though I have been very distracted in life lately and haven't had the time to put much work into the game I am still chipping away at it here and there. I have recently added in a new town to the game and have coded in the first optional 'heroic' action for the character along with some interesting battles and dialogue I think. So far no picture-based sex scene but that's only because the area I've been working on doesn't need or can't fit one in. As the game progresses and more areas are completed, I will see where I can put in some scenes like that.
Just wanted to let you guys know that I'm still here and still working on it. When I get a considerable amount more work done I will send a beta-build to the testers (bless them) and give you guys some screencaps.
Live and love safe, everybody!
Though I have been very distracted in life lately and haven't had the time to put much work into the game I am still chipping away at it here and there. I have recently added in a new town to the game and have coded in the first optional 'heroic' action for the character along with some interesting battles and dialogue I think. So far no picture-based sex scene but that's only because the area I've been working on doesn't need or can't fit one in. As the game progresses and more areas are completed, I will see where I can put in some scenes like that.
Just wanted to let you guys know that I'm still here and still working on it. When I get a considerable amount more work done I will send a beta-build to the testers (bless them) and give you guys some screencaps.
Live and love safe, everybody!
Wednesday, February 9, 2011
Wednesday Update
Hey folks,
Sorry about a lack of an update on the weekend, I had to take care of some family matters out of town.
Additionally game-development will be light for the next few days while I spend more time and energy looking for some full or part time work in my area. Vancouver has a pretty bustling economy so I should be able to find something.
I will continue to keep you all appraised on game progress and will probably find time to put in the first picture/sex scene combo event in the meantime.
Stay tuned!
Sorry about a lack of an update on the weekend, I had to take care of some family matters out of town.
Additionally game-development will be light for the next few days while I spend more time and energy looking for some full or part time work in my area. Vancouver has a pretty bustling economy so I should be able to find something.
I will continue to keep you all appraised on game progress and will probably find time to put in the first picture/sex scene combo event in the meantime.
Stay tuned!
Friday, January 28, 2011
Friday Night Update
Hello readers!
I've been busily and steadily working on the game and now we're up to 41 maps with a heck of a nice game shaping up. I've finished mapping and started eventing the second town in the game now and also been working on combat mechanics including skills and other options. I had a few ideas for some new polls as well which I'll put up with this post. I'll elaborate a little on the poll choices:
Question:
What are the most important components of the game for you?
For the answer 'Combat novelty and balance' I mean to refer to a variety of skills that interact with one another in interesting ways such as the commonly used Elemental Combos in games like Ogre Battle (Fire+Earth=Volcano). Alternatively or in conjunction with that there is the idea of Lust/sex as an element or possibly as a stat like HP or SP.
For the answer 'Sex in Combat' I mean to refer to spells that force orgasms on the opponent, Lust as a Stat like HP/SP, basically sexuality taking an important part of the combat. (This is a lot more work then the first choice)
For the answer 'Story/plot' I mean to refer to everything that happens outside of a combat screen. This includes character development and portrayal, and all the things that make a good setting and storyline.
For the answer 'Sex in sprite form' I mean to refer to scenes like the ones already in the demo such as in the cabin or the Colosseum.
For the answer 'Picture + sex description and choices' I mean to refer to how it's done in Legend of Queen Opala. These are not especially difficult to do, and I'm going to be implementing several of them in my game, the trouble is matching the story as it exists with pictures available to me. As I can't draw a stickman without fucking it up, I rely exclusively on borrowed art. In the case of Faustie I have several interesting art pieces I'll be using but there's always room for more.
For the answer 'More Game' I mean do you care about this being a game like... well, a game. Think Final Fantasy 6.
For the answer 'More Sex' I mean do you just want an interactive space to indulge in all kinds of described depravity with little to not overarching plot of any concern. The 'game' merely being a vehicle towards getting your fap on.
---
You can select more then one answer and if you want the game to be equal parts game and sex (or at least balanced) just check both options and it comes out the same.
---
I've been working on trying to find a MIDI music maker of some kind to use for the project but to be honest it's been trouble enough developing the skills to script the game plus the sprite-editing I've had to learn how to do as well and frankly I have as much musical talent as I do artistic talent. Unfortunately while the tools and techniques used for sprite editing are relatively approachable I've had no such luck with finding any way to make any kind of music or sound effects for the game aside from taking them from other sources or using the included audio with the RTP. Too bad, but I can certainly get by.
Thanks for reading and keeping up with the game and news. I'm still on schedule for a march release but I'm picking up some part time work to pay the bills so I don't know how that will affect development time. I already know that I'll be making a sequel and frankly I think this is what I want to do as a career. The game-development part, not necessarily the sex-game part. I haven't fully decided if I'll be making the sequel a sex game like this one or a more toned down version (still adult rated, but not so explicit). I'll put up a vote about that after you guys play the finished version.
Cheers.
I've been busily and steadily working on the game and now we're up to 41 maps with a heck of a nice game shaping up. I've finished mapping and started eventing the second town in the game now and also been working on combat mechanics including skills and other options. I had a few ideas for some new polls as well which I'll put up with this post. I'll elaborate a little on the poll choices:
Question:
What are the most important components of the game for you?
For the answer 'Combat novelty and balance' I mean to refer to a variety of skills that interact with one another in interesting ways such as the commonly used Elemental Combos in games like Ogre Battle (Fire+Earth=Volcano). Alternatively or in conjunction with that there is the idea of Lust/sex as an element or possibly as a stat like HP or SP.
For the answer 'Sex in Combat' I mean to refer to spells that force orgasms on the opponent, Lust as a Stat like HP/SP, basically sexuality taking an important part of the combat. (This is a lot more work then the first choice)
For the answer 'Story/plot' I mean to refer to everything that happens outside of a combat screen. This includes character development and portrayal, and all the things that make a good setting and storyline.
For the answer 'Sex in sprite form' I mean to refer to scenes like the ones already in the demo such as in the cabin or the Colosseum.
For the answer 'Picture + sex description and choices' I mean to refer to how it's done in Legend of Queen Opala. These are not especially difficult to do, and I'm going to be implementing several of them in my game, the trouble is matching the story as it exists with pictures available to me. As I can't draw a stickman without fucking it up, I rely exclusively on borrowed art. In the case of Faustie I have several interesting art pieces I'll be using but there's always room for more.
For the answer 'More Game' I mean do you care about this being a game like... well, a game. Think Final Fantasy 6.
For the answer 'More Sex' I mean do you just want an interactive space to indulge in all kinds of described depravity with little to not overarching plot of any concern. The 'game' merely being a vehicle towards getting your fap on.
---
You can select more then one answer and if you want the game to be equal parts game and sex (or at least balanced) just check both options and it comes out the same.
---
I've been working on trying to find a MIDI music maker of some kind to use for the project but to be honest it's been trouble enough developing the skills to script the game plus the sprite-editing I've had to learn how to do as well and frankly I have as much musical talent as I do artistic talent. Unfortunately while the tools and techniques used for sprite editing are relatively approachable I've had no such luck with finding any way to make any kind of music or sound effects for the game aside from taking them from other sources or using the included audio with the RTP. Too bad, but I can certainly get by.
Thanks for reading and keeping up with the game and news. I'm still on schedule for a march release but I'm picking up some part time work to pay the bills so I don't know how that will affect development time. I already know that I'll be making a sequel and frankly I think this is what I want to do as a career. The game-development part, not necessarily the sex-game part. I haven't fully decided if I'll be making the sequel a sex game like this one or a more toned down version (still adult rated, but not so explicit). I'll put up a vote about that after you guys play the finished version.
Cheers.
Saturday, January 22, 2011
New demo version out - development number crunching
New demo version out, v# 1.04:
Get v 1.04 Here
Changelog:
- new protagonist sprite graphics and battler graphic (minor flaws in battler graphic will be corrected next version)
- added 4 skills to right-side summoning crystal
- graphical improvements for intro sequence
- logical/if-then improvements across the board
- sound, etc customization
Of course the demo is a work in progress and will continue to be updated occasionally, carrying with it all improvements made in the main game. Development of the main game varies between making new things and improving existing components. Since few 'new' things are added to the demo, you guys will only see the improvements that take effect across the board or are demo-realm specific. For example there are 10 maps, two recruitable npcs, several custom items and an extensive cutscene that are in the game and working 100% but not included in the demo for spoiler and other obvious reasons.
Enjoy! Feedback as always is welcome.
---
So far the game numbers 28 maps and growing gameplay opportunities. As we are in day 22 of development I believe we are on schedule for a march deployment.
If each person who downloaded demo v# 1.03 donated a dollar to development I would be able to continue production of the game on those funds alone for five months. As I only need two in order finish the game that seems to suggest a sequel, now doesn't it? So far however the donation jar is empty and I've been spending my time recently looking for some part time work to prop up funds. No worries about me not finishing the game, I wouldn't threaten anything like that - I still intend to complete it - but by spending time working I lose time that could be spent on development and so the release date will be pushed back. Nothing can do about that. I'll continue to keep everyone appraised of progress!
Oh and.. while I'm here, how about a sneak peak of a scene in the game?
Get v 1.04 Here
Changelog:
- new protagonist sprite graphics and battler graphic (minor flaws in battler graphic will be corrected next version)
- added 4 skills to right-side summoning crystal
- graphical improvements for intro sequence
- logical/if-then improvements across the board
- sound, etc customization
Of course the demo is a work in progress and will continue to be updated occasionally, carrying with it all improvements made in the main game. Development of the main game varies between making new things and improving existing components. Since few 'new' things are added to the demo, you guys will only see the improvements that take effect across the board or are demo-realm specific. For example there are 10 maps, two recruitable npcs, several custom items and an extensive cutscene that are in the game and working 100% but not included in the demo for spoiler and other obvious reasons.
Enjoy! Feedback as always is welcome.
---
So far the game numbers 28 maps and growing gameplay opportunities. As we are in day 22 of development I believe we are on schedule for a march deployment.
If each person who downloaded demo v# 1.03 donated a dollar to development I would be able to continue production of the game on those funds alone for five months. As I only need two in order finish the game that seems to suggest a sequel, now doesn't it? So far however the donation jar is empty and I've been spending my time recently looking for some part time work to prop up funds. No worries about me not finishing the game, I wouldn't threaten anything like that - I still intend to complete it - but by spending time working I lose time that could be spent on development and so the release date will be pushed back. Nothing can do about that. I'll continue to keep everyone appraised of progress!
Oh and.. while I'm here, how about a sneak peak of a scene in the game?
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