Hello one and all.
Many new improvements to speak of including some cutscenes and new maps, but I'll show a screenshot of one of the new encounters in the game. It's not hard to find, but there are several interesting choices to make at the Skullfuckers Bandit Base pictured here:
There's some tweaks I still need to make to the scene (weather) and fill in some of the consequences and code mechanics (money loss, soul gain, etc... bandit acquisition as well.)
Anyway, progress is good and I've got a lot more time lately to work on the game but due to the lack of development last month I'm going to have to push the release date back a bit. It really depends on how polished a game you guys want on the first version release.... and since I'd like to put my best foot forward rather then chase after crappy little bugs that ruin an adventure... well, I'll try to put out a pretty solid game on the first run through before concentrating on making a Deluxe version with new sound effects, adventures and so on.
I'll definitely be working on a second game after this one, and I already have a few ideas kicking around in my head which I'll make a poll about in the future.
As always I would like to thank the few people who have donated for development so far, your donations give me enthusiasm and support for the project and help pay for those pots of delicious coffee I chug down day after day.
Cheers and thanks for reading.