It's agonizing for me to say it but I just haven't had the time to work on the game.
Working full time is great for the bank account but tragic for my free time.
I'm very happy to say though that I think about the game every day on my commute home, today especially I was thinking "There are these people that are really interested in the game you're making, you shouldn't keep letting them down by NOT working on the game when you get home."
So I understand your pain, I've been on that side of the fence before (watching Slavemaker development!) where there's all this awesome game that's being made but it's just taking soooo long.
Know that I still care, and I'll see what I can do to pull together some extra time in my day to do game work, even a little.
(bonus news: I'm moving closer to the city soon so I get an extra hour and a half a day of free time. that should be good time to work on game!)
Again sorry I haven't been getting more game made, but when it is eventually complete I'm sure you guys will think it was worth the wait. Although that's a terrible thing to have to say. so... ah... 'when it's ready' D:
Play the role of a demoness in a story-driven Hentai Role Playing Game powered by the RPG Maker XP engine and featuring the art of Faustie!
Thursday, August 18, 2011
Friday, May 13, 2011
Still alive
Heyo folks.
I'm still alive here, and thinking about the game I just still don't have any time to do anything about it. Oh hey, you know this job-search thing is taking way longer then usual. Someone said to me the other day that we were in some kind of recession? Goodness you wouldn't know it by looking out a window! Anywho, seems like nobody wants to hire anymore so I'm kind of stuck, shucks!
Anyway, just wanted to remind you guys that I'm not dead and the game is still on my mind even if I can't do anything about it. Will keep you all informed.
I'm still alive here, and thinking about the game I just still don't have any time to do anything about it. Oh hey, you know this job-search thing is taking way longer then usual. Someone said to me the other day that we were in some kind of recession? Goodness you wouldn't know it by looking out a window! Anywho, seems like nobody wants to hire anymore so I'm kind of stuck, shucks!
Anyway, just wanted to remind you guys that I'm not dead and the game is still on my mind even if I can't do anything about it. Will keep you all informed.
Saturday, April 23, 2011
Lack of updates
Hey everyone,
I know it's been like, forever since I posted an update. This is because not a lot of work has gone into CoA in the past little while. I am frankly too busy with trying to find solid work in my city and until that is sorted out I simply don't have the time to worry about or enjoy anything else. Just like as in "Maslow's Hierarchy of Needs" I have to sort out the base-line stuff of food, survival and so on before I can do anything about self expression, creativity, etc etc.
This sucks as much for me as it does for you. You guys don't get to play CoA yet and I don't get to have CoA finished and tucked under my belt yet.
The game is pretty solidly a third finished, some good mechanics are in there and the way I want them and some additional spells and effects and graphics have been made. Aside from mapping and scripting the remaining two-thirds of the game there is still some pretty solid work that needs to be done on a few sprites but it's not so bad anymore now that the protagonist is done and the design for the baron has been set down.
Anyway I'm not here to ramble, but when I get stable in this real world thing I'll pour the work on CoA and get the story cooking. (I know now pretty much the whole story progression and development, oh man you guys are gonna love it!)
Stay tuned, but patiently. :P
I know it's been like, forever since I posted an update. This is because not a lot of work has gone into CoA in the past little while. I am frankly too busy with trying to find solid work in my city and until that is sorted out I simply don't have the time to worry about or enjoy anything else. Just like as in "Maslow's Hierarchy of Needs" I have to sort out the base-line stuff of food, survival and so on before I can do anything about self expression, creativity, etc etc.
This sucks as much for me as it does for you. You guys don't get to play CoA yet and I don't get to have CoA finished and tucked under my belt yet.
The game is pretty solidly a third finished, some good mechanics are in there and the way I want them and some additional spells and effects and graphics have been made. Aside from mapping and scripting the remaining two-thirds of the game there is still some pretty solid work that needs to be done on a few sprites but it's not so bad anymore now that the protagonist is done and the design for the baron has been set down.
Anyway I'm not here to ramble, but when I get stable in this real world thing I'll pour the work on CoA and get the story cooking. (I know now pretty much the whole story progression and development, oh man you guys are gonna love it!)
Stay tuned, but patiently. :P
Saturday, April 9, 2011
New demo version out - 1.07.1
*edit* There was a hilarious bug in version 1.05, if you downloaded that it won't work at all. Links have been updated with version 1.06 which should work correctly.
**edit** links have been further updated with version 1.07 which contains a custom icon for the game file, fixes the map-crashes and is in a Zip file rather then a self extracting executable, so AV programs should be a little less paranoid.
***edit*** V. 1.07.1 is out, fixed two crash bugs and slightly lowered difficulty of some enemies, (Bandit & cockatrices)
Since it's been requested so much, I put together a new demo that contains all the features and updates put into the game since the last demo version. Since there are so many (admittedly minor) improvements I won't mention them here, but suffice it to say you should have a much cleaner and more complete experience and it should start feeling quite a bit like an actual game now.
The demo only features about 10 maps I think and it's not representative of the final experience since it's missing two recruitable npcs, several cutscenes, 30+ maps and so on.
Of course I'm only about a third or so done with the game. I haven't had a lot of time to work on the game lately as I've been spending most of my days looking for work downtown and enjoying a few 'lovely' temp jobs.
When things settle down I can plug away at it for a few good hours and get a cutscene or a few maps done, it's just a matter of time until it's complete. I would love to have the game finished and done for you guys but I can only work on it so fast. :P
Anyway, hope you enjoy the cleaner demo experience. As always the game is contained in a self-extracting executable so simply give it a folder to empty out in and it should contain all the necessary DLLs and other add-ons to function correctly without needing to install a run time package or RPG Maker XP. If it doesn't work for you for some reason let me know and I'll look into it.
Oh and do feel free to spread the word to your friends about the game, the more people enjoying it the happier I'll be. Oh also: If I receive enough in donations I'll try to get Faustie to whip up a few commissions (title screen, alternative character sexes (female, herm, erect, etc)).
Cheers.
Oh, the link for the download is Here and on the right hand side of this page on the menu.
**edit** links have been further updated with version 1.07 which contains a custom icon for the game file, fixes the map-crashes and is in a Zip file rather then a self extracting executable, so AV programs should be a little less paranoid.
***edit*** V. 1.07.1 is out, fixed two crash bugs and slightly lowered difficulty of some enemies, (Bandit & cockatrices)
Since it's been requested so much, I put together a new demo that contains all the features and updates put into the game since the last demo version. Since there are so many (admittedly minor) improvements I won't mention them here, but suffice it to say you should have a much cleaner and more complete experience and it should start feeling quite a bit like an actual game now.
The demo only features about 10 maps I think and it's not representative of the final experience since it's missing two recruitable npcs, several cutscenes, 30+ maps and so on.
Of course I'm only about a third or so done with the game. I haven't had a lot of time to work on the game lately as I've been spending most of my days looking for work downtown and enjoying a few 'lovely' temp jobs.
When things settle down I can plug away at it for a few good hours and get a cutscene or a few maps done, it's just a matter of time until it's complete. I would love to have the game finished and done for you guys but I can only work on it so fast. :P
Anyway, hope you enjoy the cleaner demo experience. As always the game is contained in a self-extracting executable so simply give it a folder to empty out in and it should contain all the necessary DLLs and other add-ons to function correctly without needing to install a run time package or RPG Maker XP. If it doesn't work for you for some reason let me know and I'll look into it.
Oh and do feel free to spread the word to your friends about the game, the more people enjoying it the happier I'll be. Oh also: If I receive enough in donations I'll try to get Faustie to whip up a few commissions (title screen, alternative character sexes (female, herm, erect, etc)).
Cheers.
Oh, the link for the download is Here and on the right hand side of this page on the menu.
Saturday, March 19, 2011
Bandits? We don't need no stinkin' bandits!
Hello one and all.
Many new improvements to speak of including some cutscenes and new maps, but I'll show a screenshot of one of the new encounters in the game. It's not hard to find, but there are several interesting choices to make at the Skullfuckers Bandit Base pictured here:
There's some tweaks I still need to make to the scene (weather) and fill in some of the consequences and code mechanics (money loss, soul gain, etc... bandit acquisition as well.)
Anyway, progress is good and I've got a lot more time lately to work on the game but due to the lack of development last month I'm going to have to push the release date back a bit. It really depends on how polished a game you guys want on the first version release.... and since I'd like to put my best foot forward rather then chase after crappy little bugs that ruin an adventure... well, I'll try to put out a pretty solid game on the first run through before concentrating on making a Deluxe version with new sound effects, adventures and so on.
I'll definitely be working on a second game after this one, and I already have a few ideas kicking around in my head which I'll make a poll about in the future.
As always I would like to thank the few people who have donated for development so far, your donations give me enthusiasm and support for the project and help pay for those pots of delicious coffee I chug down day after day.
Cheers and thanks for reading.
Many new improvements to speak of including some cutscenes and new maps, but I'll show a screenshot of one of the new encounters in the game. It's not hard to find, but there are several interesting choices to make at the Skullfuckers Bandit Base pictured here:
There's some tweaks I still need to make to the scene (weather) and fill in some of the consequences and code mechanics (money loss, soul gain, etc... bandit acquisition as well.)
Anyway, progress is good and I've got a lot more time lately to work on the game but due to the lack of development last month I'm going to have to push the release date back a bit. It really depends on how polished a game you guys want on the first version release.... and since I'd like to put my best foot forward rather then chase after crappy little bugs that ruin an adventure... well, I'll try to put out a pretty solid game on the first run through before concentrating on making a Deluxe version with new sound effects, adventures and so on.
I'll definitely be working on a second game after this one, and I already have a few ideas kicking around in my head which I'll make a poll about in the future.
As always I would like to thank the few people who have donated for development so far, your donations give me enthusiasm and support for the project and help pay for those pots of delicious coffee I chug down day after day.
Cheers and thanks for reading.
Tuesday, March 8, 2011
Check in
Hello everyone,
Though I have been very distracted in life lately and haven't had the time to put much work into the game I am still chipping away at it here and there. I have recently added in a new town to the game and have coded in the first optional 'heroic' action for the character along with some interesting battles and dialogue I think. So far no picture-based sex scene but that's only because the area I've been working on doesn't need or can't fit one in. As the game progresses and more areas are completed, I will see where I can put in some scenes like that.
Just wanted to let you guys know that I'm still here and still working on it. When I get a considerable amount more work done I will send a beta-build to the testers (bless them) and give you guys some screencaps.
Live and love safe, everybody!
Though I have been very distracted in life lately and haven't had the time to put much work into the game I am still chipping away at it here and there. I have recently added in a new town to the game and have coded in the first optional 'heroic' action for the character along with some interesting battles and dialogue I think. So far no picture-based sex scene but that's only because the area I've been working on doesn't need or can't fit one in. As the game progresses and more areas are completed, I will see where I can put in some scenes like that.
Just wanted to let you guys know that I'm still here and still working on it. When I get a considerable amount more work done I will send a beta-build to the testers (bless them) and give you guys some screencaps.
Live and love safe, everybody!
Wednesday, February 9, 2011
Wednesday Update
Hey folks,
Sorry about a lack of an update on the weekend, I had to take care of some family matters out of town.
Additionally game-development will be light for the next few days while I spend more time and energy looking for some full or part time work in my area. Vancouver has a pretty bustling economy so I should be able to find something.
I will continue to keep you all appraised on game progress and will probably find time to put in the first picture/sex scene combo event in the meantime.
Stay tuned!
Sorry about a lack of an update on the weekend, I had to take care of some family matters out of town.
Additionally game-development will be light for the next few days while I spend more time and energy looking for some full or part time work in my area. Vancouver has a pretty bustling economy so I should be able to find something.
I will continue to keep you all appraised on game progress and will probably find time to put in the first picture/sex scene combo event in the meantime.
Stay tuned!
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